Implement OpenGL from window-starter

The bulk of the work to create an OpenGL context on windows and load the some of the functions required to get a triangle rendering using modern OpenGL
This commit is contained in:
McMassiveNZ
2023-05-08 18:57:16 +02:00
parent 34126c21a2
commit f8a10e126f
15 changed files with 21517 additions and 58 deletions

View File

@@ -1,31 +1,37 @@
set(current_target starter_window)
set(current_target opengl-starter)
set(SOURCE_FILES)
set(STARTER_WINDOW_SRC
set(OPENGL_STARTER_SRC
main.cpp
window.h
opengl.h
)
source_group("" FILES ${STARTER_WINDOW_SRC})
source_group("" FILES ${OPENGL_STARTER_SRC})
if(MSVC)
set(PLATFORM_SRC
platform/win32_window.cpp
platform/win32_opengl.cpp
)
else()
set(PLATFORM_SRC
platform/null_window.cpp
platform/null_opengl.cpp
)
endif()
source_group(platform FILES ${PLATFORM_SRC})
list(APPEND SOURCE_FILES ${PLATFORM_SRC})
list(APPEND SOURCE_FILES ${STARTER_WINDOW_SRC})
list(APPEND SOURCE_FILES ${OPENGL_STARTER_SRC})
add_executable(
${current_target}
${SOURCE_FILES}
)
target_include_directories(${current_target} PUBLIC ${CMAKE_SOURCE_DIR}/external)
target_link_libraries(${current_target} PUBLIC opengl32.lib)
if( ENABLE_ALL_REASONABLE_WARNINGS )
MESSAGE("-- Additional Warnings Enabled")
target_enable_warnings(${current_target})