generated from McMassiveNZ/opengl-starter
First pass removing OpenGL stuff and converting to dx12
- Removed OpenGL stuff and replaced/stubbed things with dx12 - Removed .github actions stuff as we are now on gitea and wont be using it
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28
include/device.h
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28
include/device.h
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#pragma once
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#include <memory>
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namespace dx12_starter
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{
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struct DeviceCreateParams
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{
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void* nativeWindowHandle;
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int versionMajor;
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int versionMinor;
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};
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class IDevice
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{
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public:
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virtual ~IDevice() = default;
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virtual void ClearBuffers() = 0;
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virtual void Present() = 0;
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virtual void DrawScene() = 0;
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virtual void Destroy() = 0;
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static std::unique_ptr<IDevice> Create(const DeviceCreateParams& params);
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};
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} // namespace dx12_starter
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