First pass removing OpenGL stuff and converting to dx12

- Removed OpenGL stuff and replaced/stubbed things with dx12
- Removed .github actions stuff as we are now on gitea and wont be using
  it
This commit is contained in:
William McVicar
2024-04-05 18:29:37 +02:00
parent c837f8e027
commit bfccfbea99
24 changed files with 182 additions and 22685 deletions

28
include/device.h Normal file
View File

@@ -0,0 +1,28 @@
#pragma once
#include <memory>
namespace dx12_starter
{
struct DeviceCreateParams
{
void* nativeWindowHandle;
int versionMajor;
int versionMinor;
};
class IDevice
{
public:
virtual ~IDevice() = default;
virtual void ClearBuffers() = 0;
virtual void Present() = 0;
virtual void DrawScene() = 0;
virtual void Destroy() = 0;
static std::unique_ptr<IDevice> Create(const DeviceCreateParams& params);
};
} // namespace dx12_starter